This is my first personal study into stylized environments. The grass and tree shaders were the main focus. I used the new Runtime Virtual Texture feature in UE4 to drive grass colour and normals from the landscape shader.
I also briefly explored Niagara to create the fireflies, and Level Sequences to animate the camera. Lighting is fully dynamic, without raytracing and distance field AO/shadows disabled.
Cabin design inspired by the great concept from Tim Kaminski: https://www.artstation.com/artwork/GX3yg1