HyperGrass R&D 2
Layering GIF

Layering GIF

Procedural Texture

Procedural Texture

Soup Instance Manager

Soup Instance Manager

HyperGrass R&D 2

Testing some new techniques to create and layer procedural grass for the HyperGrass asset library I'm developing.
These renders feature 128 model variations divided into 4 age categories with different levels of growth/height.
The scene contains around 300,000 instances layered using the Soup Maya plugin. Textures created procedurally in Substance Designer.